rayimage: Image Processing for Simulated Cameras

Uses convolution-based techniques to generate simulated camera bokeh, depth of field, and other camera effects, using an image and an optional depth map. Accepts both filename inputs and in-memory array representations of images and matrices. Includes functions to perform 2D convolutions, reorient and resize images/matrices, add image overlays, generate camera vignette effects, and add titles to images.

Version: 0.10.0
Depends: R (≥ 4.1.0)
Imports: Rcpp, png, jpeg, grDevices, grid
LinkingTo: Rcpp, RcppArmadillo, progress
Suggests: magick, testthat (≥ 3.0.0)
Published: 2023-12-09
Author: Tyler Morgan-Wall ORCID iD [aut, cph, cre], Sean Barrett [ctb, cph]
Maintainer: Tyler Morgan-Wall <tylermw at gmail.com>
BugReports: https://github.com/tylermorganwall/rayimage/issues
License: GPL-3
URL: https://www.rayimage.dev, https://github.com/tylermorganwall/rayimage
NeedsCompilation: yes
CRAN checks: rayimage results

Documentation:

Reference manual: rayimage.pdf

Downloads:

Package source: rayimage_0.10.0.tar.gz
Windows binaries: r-devel: rayimage_0.10.0.zip, r-release: rayimage_0.10.0.zip, r-oldrel: rayimage_0.10.0.zip
macOS binaries: r-release (arm64): rayimage_0.10.0.tgz, r-oldrel (arm64): rayimage_0.10.0.tgz, r-release (x86_64): rayimage_0.10.0.tgz
Old sources: rayimage archive

Reverse dependencies:

Reverse imports: rayrender, rayshader, rayvertex
Reverse linking to: rayvertex

Linking:

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