Class IncrementalDelaunayTriangulator

java.lang.Object
org.locationtech.jts.triangulate.IncrementalDelaunayTriangulator

public class IncrementalDelaunayTriangulator extends Object
Computes a Delaunay Triangulation of a set of Vertexes, using an incremental insertion algorithm.
Version:
1.0
Author:
Martin Davis
  • Constructor Details

    • IncrementalDelaunayTriangulator

      public IncrementalDelaunayTriangulator(QuadEdgeSubdivision subdiv)
      Creates a new triangulator using the given QuadEdgeSubdivision. The triangulator uses the tolerance of the supplied subdivision.
      Parameters:
      subdiv - a subdivision in which to build the TIN
  • Method Details

    • forceConvex

      public void forceConvex(boolean isForceConvex)
      Sets whether the triangulation is forced to have a convex boundary. Because of the use of a finite-size frame, this condition requires special logic to enforce. The default is true, since this is a requirement for some uses of Delaunay Triangulations (such as Concave Hull generation). However, forcing the triangulation boundary to be convex may cause the overall frame triangulation to be non-Delaunay. This can cause a problem for Voronoi generation, so the logic can be disabled via this method.
      Parameters:
      isForceConvex - true if the triangulation boundary is forced to be convex
    • insertSites

      public void insertSites(Collection vertices)
      Inserts all sites in a collection. The inserted vertices MUST be unique up to the provided tolerance value. (i.e. no two vertices should be closer than the provided tolerance value). They do not have to be rounded to the tolerance grid, however.
      Parameters:
      vertices - a Collection of Vertex
      Throws:
      LocateFailureException - if the location algorithm fails to converge in a reasonable number of iterations
    • insertSite

      public QuadEdge insertSite(Vertex v)
      Inserts a new point into a subdivision representing a Delaunay triangulation, and fixes the affected edges so that the result is still a Delaunay triangulation.

      Returns:
      a quadedge containing the inserted vertex