Jack2 1.9.10
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00001 /* 00002 Copyright (C) 2004-2008 Grame 00003 00004 This program is free software; you can redistribute it and/or modify 00005 it under the terms of the GNU Lesser General Public License as published by 00006 the Free Software Foundation; either version 2.1 of the License, or 00007 (at your option) any later version. 00008 00009 This program is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 GNU Lesser General Public License for more details. 00013 00014 You should have received a copy of the GNU Lesser General Public License 00015 along with this program; if not, write to the Free Software 00016 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 00018 */ 00019 00020 #ifndef __JackWinThread__ 00021 #define __JackWinThread__ 00022 00023 #include "JackThread.h" 00024 #include "JackMMCSS.h" 00025 #include "JackCompilerDeps.h" 00026 #include "JackSystemDeps.h" 00027 #include <windows.h> 00028 00029 namespace Jack 00030 { 00031 00032 typedef DWORD (WINAPI *ThreadCallback)(void *arg); 00033 00038 class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface 00039 { 00040 00041 private: 00042 00043 HANDLE fThread; 00044 HANDLE fEvent; 00045 00046 static DWORD WINAPI ThreadHandler(void* arg); 00047 00048 public: 00049 00050 JackWinThread(JackRunnableInterface* runnable); 00051 ~JackWinThread(); 00052 00053 int Start(); 00054 int StartSync(); 00055 int Kill(); 00056 int Stop(); 00057 void Terminate(); 00058 00059 int AcquireRealTime(); // Used when called from another thread 00060 int AcquireSelfRealTime(); // Used when called from thread itself 00061 00062 int AcquireRealTime(int priority); // Used when called from another thread 00063 int AcquireSelfRealTime(int priority); // Used when called from thread itself 00064 00065 int DropRealTime(); // Used when called from another thread 00066 int DropSelfRealTime(); // Used when called from thread itself 00067 00068 jack_native_thread_t GetThreadID(); 00069 bool IsThread(); 00070 00071 static int AcquireRealTimeImp(jack_native_thread_t thread, int priority); 00072 static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint) 00073 { 00074 return JackWinThread::AcquireRealTimeImp(thread, priority); 00075 } 00076 static int DropRealTimeImp(jack_native_thread_t thread); 00077 static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg) 00078 { 00079 return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg); 00080 } 00081 static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg); 00082 static int StopImp(jack_native_thread_t thread); 00083 static int KillImp(jack_native_thread_t thread); 00084 00085 }; 00086 00087 SERVER_EXPORT void ThreadExit(); 00088 00089 } // end of namespace 00090 00091 #endif 00092