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SbVec4i32.h

00001 #ifndef COIN_SBVEC4I32_H
00002 #define COIN_SBVEC4I32_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbBasic.h>
00028 #include <Inventor/system/inttypes.h>
00029 #ifndef NDEBUG
00030 #include <Inventor/errors/SoDebugError.h>
00031 #endif // !NDEBUG
00032 
00033 class SbVec4ui32;
00034 class SbVec4b;
00035 class SbVec4s;
00036 class SbVec4f;
00037 class SbVec4d;
00038 
00039 class COIN_DLL_API SbVec4i32 {
00040 public:
00041   SbVec4i32(void) { }
00042   SbVec4i32(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
00043   SbVec4i32(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
00044   explicit SbVec4i32(const SbVec4ui32 & v) { setValue(v); }
00045   explicit SbVec4i32(const SbVec4b & v) { setValue(v); }
00046   explicit SbVec4i32(const SbVec4s & v) { setValue(v); }
00047   explicit SbVec4i32(const SbVec4f & v) { setValue(v); }
00048   explicit SbVec4i32(const SbVec4d & v) { setValue(v); }
00049 
00050   SbVec4i32 & setValue(const int32_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
00051   SbVec4i32 & setValue(int32_t x, int32_t y, int32_t z, int32_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
00052   SbVec4i32 & setValue(const SbVec4ui32 & v);
00053   SbVec4i32 & setValue(const SbVec4b & v);
00054   SbVec4i32 & setValue(const SbVec4s & v);
00055   SbVec4i32 & setValue(const SbVec4f & v);
00056   SbVec4i32 & setValue(const SbVec4d & v);
00057 
00058   const int32_t * getValue(void) const { return vec; }
00059   void getValue(int32_t & x, int32_t & y, int32_t & z, int32_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
00060 
00061   int32_t & operator [] (int i) { return vec[i]; }
00062   const int32_t & operator [] (int i) const { return vec[i]; }
00063 
00064   int32_t dot(const SbVec4i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
00065   void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
00066 
00067   SbVec4i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
00068   SbVec4i32 & operator *= (double d);
00069   SbVec4i32 & operator /= (int d) { SbDividerChk("SbVec4i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
00070   SbVec4i32 & operator /= (double d) { SbDividerChk("SbVec4i32::operator/=(double)", d); return operator *= (1.0 / d); }
00071   SbVec4i32 & operator += (const SbVec4i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
00072   SbVec4i32 & operator -= (const SbVec4i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
00073   SbVec4i32 operator - (void) const { return SbVec4i32(-vec[0], -vec[1], -vec[2], -vec[3]); }
00074 
00075 protected:
00076   int32_t vec[4];
00077 
00078 }; // SbVec4i32
00079 
00080 COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, int d) {
00081   SbVec4i32 val(v); val *= d; return val;
00082 }
00083 
00084 COIN_DLL_API inline SbVec4i32 operator * (const SbVec4i32 & v, double d) {
00085   SbVec4i32 val(v); val *= d; return val;
00086 }
00087 
00088 COIN_DLL_API inline SbVec4i32 operator * (int d, const SbVec4i32 & v) {
00089   SbVec4i32 val(v); val *= d; return val;
00090 }
00091 
00092 COIN_DLL_API inline SbVec4i32 operator * (double d, const SbVec4i32 & v) {
00093   SbVec4i32 val(v); val *= d; return val;
00094 }
00095 
00096 COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, int d) {
00097   SbDividerChk("operator/(SbVec4i32,int)", d);
00098   SbVec4i32 val(v); val /= d; return val;
00099 }
00100 
00101 COIN_DLL_API inline SbVec4i32 operator / (const SbVec4i32 & v, double d) {
00102   SbDividerChk("operator/(SbVec4i32,double)", d);
00103   SbVec4i32 val(v); val /= d; return val;
00104 }
00105 
00106 COIN_DLL_API inline SbVec4i32 operator + (const SbVec4i32 & v1, const SbVec4i32 & v2) {
00107   SbVec4i32 v(v1); v += v2; return v;
00108 }
00109 
00110 COIN_DLL_API inline SbVec4i32 operator - (const SbVec4i32 & v1, const SbVec4i32 & v2) {
00111   SbVec4i32 v(v1); v -= v2; return v;
00112 }
00113 
00114 COIN_DLL_API inline int operator == (const SbVec4i32 & v1, const SbVec4i32 & v2) {
00115   return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
00116 }
00117 
00118 COIN_DLL_API inline int operator != (const SbVec4i32 & v1, const SbVec4i32 & v2) {
00119   return !(v1 == v2);
00120 }
00121 
00122 #endif // !COIN_SBVEC4I32_H

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