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The SoGLTextureCoordinateElement class stores the current gltexture coordinates. More...
#include <Inventor/elements/SoGLTextureCoordinateElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual CoordType | getType () const |
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void | send (const int index) const |
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void | send (const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initMulti (SoState *state) const |
Static Public Member Functions | |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLTextureCoordinateElement * | getInstance (SoState *const state) |
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Protected Member Functions | |
virtual | ~SoGLTextureCoordinateElement () |
virtual void | setElt (SoTexCoordTexgenCB *func, void *data=NULL) |
FIXME: write doc. |
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
SoGLTextureCoordinateElement::~SoGLTextureCoordinateElement | ( | ) | [protected, virtual] |
The destructor.
void SoGLTextureCoordinateElement::initClass | ( | void | ) | [static] |
This static method initializes static data for the SoGLTextureCoordinateElement class.
Reimplemented from SoTextureCoordinateElement.
void SoGLTextureCoordinateElement::initMulti | ( | SoState * | state | ) | const |
Called from SoTextureCoordinateBundle to initialize multi texturing.
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