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SoGLMultiTextureCoordinateElement Member List

This is the complete list of members for SoGLMultiTextureCoordinateElement, including all inherited members.
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
classStackIndexSoElement [protected, static]
convert2 (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected]
convert3 (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected]
convert4 (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected]
copyMatchInfo(void) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
createStackIndex(const SoType id)SoElement [protected, static]
depthSoElement [protected]
get(const int unit, const SbVec3f &point, const SbVec3f &normal) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
get2(const int unit, const int index) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
get3(const int unit, const int index) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
get4(const int unit, const int index) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getArrayPtr2(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getArrayPtr3(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getArrayPtr4(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getClassStackIndex(void)SoElement [static]
getClassTypeId(void)SoElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDepth(void) const SoElement
getDimension(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getInstance(SoState *const state)SoGLMultiTextureCoordinateElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNum(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getType(const int unit) const SoGLMultiTextureCoordinateElement [virtual]
getType(SoState *const state, const int unit) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
getTypeId(void) const SoElement
getUnitData(const int unit) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected]
getUnitData(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected]
init(SoState *state)SoGLMultiTextureCoordinateElement [virtual]
initClass(void)SoGLMultiTextureCoordinateElement [static]
initElements(void)SoElement [static]
initRender(const SbBool *enabled, const int maxenabled) const SoGLMultiTextureCoordinateElement
is2D(const int unit) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement
matches(const SoElement *elem) const (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [virtual]
pop(SoState *state, const SoElement *prevTopElement)SoGLMultiTextureCoordinateElement [virtual]
print(FILE *file=stdout) const SoElement [virtual]
push(SoState *state)SoGLMultiTextureCoordinateElement [virtual]
send(const int unit, const int index) const SoGLMultiTextureCoordinateElement
send(const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const SoGLMultiTextureCoordinateElement
set2(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
set3(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
set4(SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
setDefault(SoState *const state, SoNode *const node, const int unit) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
setDepth(const int depth)SoElement
setElt(const int unit, SoTexCoordTexgenCB *func, void *data=NULL)SoGLMultiTextureCoordinateElement [protected, virtual]
setFunction(SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata) (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [static]
setStackIndex(const int index)SoElement [protected]
setTexGen(SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)SoGLMultiTextureCoordinateElement [static]
setTypeId(const SoType typeId)SoElement [protected]
SoElement(void)SoElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
typeIdSoElement [protected]
~SoElement()SoElement [virtual]
~SoGLMultiTextureCoordinateElement()SoGLMultiTextureCoordinateElement [protected, virtual]
~SoMultiTextureCoordinateElement() (defined in SoMultiTextureCoordinateElement)SoMultiTextureCoordinateElement [protected, virtual]

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