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SoGLShaderProgramElement.h

00001 #ifndef  COIN_SOSHADERPROGRAMELEMENT_H
00002 #define  COIN_SOSHADERPROGRAMELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoReplacedElement.h>
00028 #include <Inventor/lists/SbList.h>
00029 
00030 class SoGLShaderProgram;
00031 
00032 // *************************************************************************
00033 
00034 class COIN_DLL_API SoGLShaderProgramElement : public SoReplacedElement {
00035   typedef SoReplacedElement inherited;
00036   SO_ELEMENT_HEADER(SoGLShaderProgramElement);
00037 
00038 public:
00039   virtual void init(SoState * state);
00040 
00041   static void enable(SoState * const state, const SbBool onoff);
00042   static void set(SoState *const state, SoNode *const node,
00043                           SoGLShaderProgram * program);
00044   static SoGLShaderProgram * get(SoState * state);
00045 
00046   virtual void push(SoState *);
00047   virtual void pop(SoState * state, const SoElement *prevTopElement);
00048 
00049   virtual SbBool matches(const SoElement * element) const;
00050   virtual SoElement * copyMatchInfo() const;
00051 
00052 SoINTERNAL public:
00053   static void initClass(void);
00054   SoGLShaderProgram *shaderProgram;
00055 
00056 private:
00057   virtual ~SoGLShaderProgramElement();
00058   SbList <uint32_t> objectids;
00059   SbBool enabled;
00060 };
00061 
00062 #endif /* ! COIN_SOSHADERPROGRAMELEMENT_H */

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