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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions

SoBumpMapTransform Class Reference

The SoBumpMapTransform class is used to define 2D bump map transformations.Bump maps applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done. More...

#include <Inventor/nodes/SoBumpMapTransform.h>

Inheritance diagram for SoBumpMapTransform:
SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoBumpMapTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center

Protected Member Functions

virtual ~SoBumpMapTransform ()

Detailed Description

The SoBumpMapTransform class is used to define 2D bump map transformations.

Bump maps applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done.

The default settings of this node's fields equals a "null transform", ie no transformation.

FILE FORMAT/DEFAULTS:

    BumpMapTransform {
        translation 0 0
        rotation 0
        scaleFactor 1 1
        center 0 0
    }
Since:
Coin 2.2

Constructor & Destructor Documentation

SoBumpMapTransform::SoBumpMapTransform ( void  )

Constructor.

SoBumpMapTransform::~SoBumpMapTransform ( ) [protected, virtual]

Destructor.


Member Function Documentation

void SoBumpMapTransform::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoBumpMapTransform::doAction ( SoAction action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoBumpMapTransform::callback ( SoCallbackAction action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoBumpMapTransform::GLRender ( SoGLRenderAction action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoBumpMapTransform::getMatrix ( SoGetMatrixAction action) [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoBumpMapTransform::pick ( SoPickAction action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.


Member Data Documentation

Texture coordinate translation. Default value is [0, 0].

Texture coordinate rotation (around z-axis, s is x-axis and t is y-axis). Defaults to an identity rotation (ie zero rotation).

Texture coordinate scale factors. Default value is [1, 1].

Center for scale and rotation. Default value is [0, 0].


The documentation for this class was generated from the following files:

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