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Renders a scene into a texture cube map. More...
#include <Inventor/nodes/SoSceneTextureCubeMap.h>
Public Types | |
enum | Model { MODULATE = SoTextureImageElement::MODULATE, DECAL = SoTextureImageElement::DECAL, BLEND = SoTextureImageElement::BLEND, REPLACE = SoTextureImageElement::REPLACE } |
enum | Wrap { REPEAT = SoTextureImageElement::REPEAT, CLAMP = SoTextureImageElement::CLAMP } |
enum | TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST } |
Public Member Functions | |
SoSceneTextureCubeMap (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | rayPick (SoRayPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFVec2s | size |
SoSFNode | scene |
SoSFEnum | wrapS |
SoSFEnum | wrapT |
SoSFEnum | wrapR |
SoSFEnum | model |
SoSFColor | backgroundColor |
SoSFEnum | transparencyFunction |
SoSFColor | blendColor |
Protected Member Functions | |
virtual | ~SoSceneTextureCubeMap () |
virtual void | notify (SoNotList *list) |
Renders a scene into a texture cube map.
SoSceneTextureCubeMap::SoSceneTextureCubeMap | ( | void | ) |
Constructor.
SoSceneTextureCubeMap::~SoSceneTextureCubeMap | ( | ) | [protected, virtual] |
Destructor. Frees up internal resources used to store texture image data.
void SoSceneTextureCubeMap::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::rayPick | ( | SoRayPickAction * | action | ) | [virtual] |
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::notify | ( | SoNotList * | l | ) | [protected, virtual] |
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
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