![]() |
http://www.sim.no/ http://www.coin3d.org/ |
The SoVRMLColor class is used to specify multiple colors for a single shape.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: More...
#include <Inventor/VRMLnodes/SoVRMLColor.h>
Public Member Functions | |
SoVRMLColor (void) | |
virtual void | doAction (SoAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoMFColor | color |
Protected Member Functions | |
virtual | ~SoVRMLColor () |
The SoVRMLColor class is used to specify multiple colors for a single shape.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Color { exposedField MFColor color [] # [0,1] }
This node defines a set of RGB colours to be used in the fields of another node.
Color nodes are only used to specify multiple colours for a single geometric shape, such as colours for the faces or vertices of an IndexedFaceSet. A Material node is used to specify the overall material parameters of lit geometry. If both a Material node and a Color node are specified for a geometric shape, the colours shall replace the diffuse component of the material. RGB or RGBA textures take precedence over colours; specifying both an RGB or RGBA texture and a Color node for geometric shape will result in the Color node being ignored. Details on lighting equations can be found in 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>).
SoVRMLColor::SoVRMLColor | ( | void | ) |
Constructor.
SoVRMLColor::~SoVRMLColor | ( | ) | [protected, virtual] |
Destructor.
void SoVRMLColor::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoVRMLColor::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVRMLColor::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoVRMLColor::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
The color field. Empty by default.
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
Generated for Coin by Doxygen 1.7.5.1.