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SoGLTextureMatrixElement.h
1 #ifndef COIN_SOGLTEXTUREMATRIXELEMENT_H
2 #define COIN_SOGLTEXTUREMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/elements/SoTextureMatrixElement.h>
28 
29 class COIN_DLL_API SoGLTextureMatrixElement : public SoTextureMatrixElement {
31 
32  SO_ELEMENT_HEADER(SoGLTextureMatrixElement);
33 public:
34  static void initClass(void);
35 protected:
36  virtual ~SoGLTextureMatrixElement();
37 
38 public:
39  virtual void init(SoState * state);
40  virtual void pop(SoState * state,
41  const SoElement * prevTopElement);
42 
43  static void setEltIdentity(void);
44  virtual void setElt(const SbMatrix & matrix);
45  virtual void makeEltIdentity(void);
46 
47  virtual void multElt(const SbMatrix & matrix);
48 
49  virtual void translateEltBy(const SbVec3f & translation);
50  virtual void rotateEltBy(const SbRotation & translation);
51  virtual void scaleEltBy(const SbVec3f & scaleFactor);
52 
53 private:
54  void updategl(void) const;
55 
56 };
57 
58 #endif // !COIN_SOGLTEXTUREMATRIXELEMENT_H

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