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The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not. More...
#include <Inventor/elements/SoGLTextureEnabledElement.h>
Public Types | |
enum | Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP } |
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | setElt (int32_t value) |
FIXME: write doc. |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const SbBool enabled) |
static void | set (SoState *const state, const SbBool enabled) |
static SbBool | get (SoState *const state) |
static SbBool | getDefault (void) |
static void | enableRectangle (SoState *state, SoNode *node) |
static void | enableCubeMap (SoState *state, SoNode *node) |
static Mode | getMode (SoState *state) |
Protected Member Functions | |
virtual | ~SoGLTextureEnabledElement () |
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virtual | ~SoTextureEnabledElement () |
The SoGLTextureEnabledElement class is an element which controls whether texturing is enabled or not.
The SoGTexture3EnabledElement class is a an element which stores whether 3D texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
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protectedvirtual |
The destructor.
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static |
This static method returns the class type.
Reimplemented from SoTextureEnabledElement.
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This static method returns the state stack index for the class.
Reimplemented from SoTextureEnabledElement.
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoTextureEnabledElement.
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Initialize relevant common data for all instances, like the type system.
Reimplemented from SoTextureEnabledElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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Sets the state of this element.
Reimplemented from SoTextureEnabledElement.
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Sets the state of the element.
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Return current state of this element.
Reimplemented from SoTextureEnabledElement.
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Returns default state of this element (FALSE).
Reimplemented from SoTextureEnabledElement.
Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier.
Enables GL_TEXTURE_CUBE+MAP. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier.
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Returns the current texture mode.
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